Six Tools, One Afternoon
Card 1: ♠️ Know When a Slam Is There
The test that replaces the thirty-three-point myth. Count controls instead of points, understand why the trump fit comes first and the arithmetic second, and learn the two questions to answer before anybody bids 4NT. Most bad slams are lost here, three rounds before the ask.
Card 2: ♥️ Control Bids
Learn how to describe a hand below game without committing to anything. Show your first- and second-round controls up the line, understand what partner’s silence means, and find the one suit where you both have losers. This tool finds the slams Blackwood can’t and stops the ones Blackwood would have bid.
Card 3: ♦️ Roman Keycard Blackwood, 1430
The ask, done properly. Learn the five keycards, the 1430 responses, and the two follow-ups almost nobody plays correctly: the queen ask and the king ask. We’ll also cover void responses and the safety rule that tells you when to sign off at the five level.
Card 4: ♣️ Quantitative 4NT and Gerber
Over notrump, 4NT is not the keycard ask, and treating it as one is a genuinely expensive mistake. Learn what 4NT means after 1NT and 2NT, how partner accepts or declines, and where Gerber fits.
Card 5: ♠️ Splinters
One bid that shows a fit, game values, and exactly where your shortness is. Learn how to read partner’s splinter, why your king opposite their singleton just lost value, and how a splinter turns a slam guess into a count.
Card 6: ♥️ Exclusion Keycard
The advanced piece that solves a real problem: You have a void, so partner’s ace in that suit is worthless, and the normal ask gives you a useless answer. Exclusion asks for keycards outside your void. We’ll bid one together.