Bridge Unleashed · Carding Workshop, Second Edition

Upside-Down
Carding

Upside-down attitude · Count · Suit preference · Present count · Coded 9s and 10s · Bonus: Reverse Smith.

Partner leads, you follow with your smallest card, and it says "keep going." Upside-down carding sends the message with the cards you can spare and keeps the high ones for taking tricks. In this workshop you learn which signal to give when, upside-down attitude and count in depth, suit preference including in the trump suit, and present count, the number you show once a suit has been played before. Then Coded 9s and 10s, the lead that tells partner how many higher cards you hold in the suit. We finish with a bonus on Reverse Smith against notrump.

$10, replay included. Included for VIP members.

Illustrated Tracey on a chalkboard poster holding a fan of playing cards, a glowing two of diamonds in front of the honours: Carding Workshop 2, Upside-Down Carding.

Upside-Down Carding

01 / Live on ZoomSun, November 1, 202610 AM to 12 PM Pacific
02 / The replayEmailed after the workshopWatch it as often as you like
One ticket$10 · Live plus replayWorkbook included

Live workshop Sunday, November 1, 2026, at 10 AM Pacific.

What you will learn

Small cards carry the message.
Big cards take the tricks.

Three questions sort most signals. Who led this suit? Does partner already know what I think of it? Which suit do I want next? The answers pick attitude, count or suit preference. Then the size of the card carries the message: upside-down for attitude and count, high for the higher suit in suit preference.

01 / Which signal, when

Attitude, count or suit preference.

Partner leads a suit: show attitude. Declarer or dummy leads it: show count. Partner already knows both, or you are giving partner a ruff: show suit preference. We spend the first part of the workshop on this rule, because the rest of the workshop builds on it.

02 / Upside-down attitude

Low says yes.

When partner leads, a low card encourages and a high card discourages. Your lowest card does the encouraging, so you do not spend a jack or a ten to say "keep going".

03 / Upside-down count

High-low is odd.

When declarer leads, play up the line with an even number and high-low with an odd number. We work through how partner adds up the suit from dummy, your signal and the bidding, and when that count tells partner to hold up the ace and when to take it.

04 / Present count

Count what you hold now.

The second time a suit is played, and on your later discards, show the cards left in your hand rather than the number you started with. Same upside-down rule, new number.

05 / Suit preference, including trumps

Which suit do you want next?

When attitude and count are already known, the size of your card points to a suit: high for the higher-ranking side suit, low for the lower. We cover the card you lead for partner's ruff, the card you return, and trump suit preference, where the order you play your trumps points partner to the side suit you want.

06 / Coded 9s and 10s

A lead that counts the cards above it.

Lead a 10 or a 9 and partner knows one of two things is true: you hold no card higher than it, or exactly two. The 10 from A J 10 x or from 10 9 x, the 9 from K 10 9 x or from 9 8 x, and partner works out which from dummy and their own hand. The jack denies a higher card. We cover the opening lead and the new suit you lead in the middle of the hand.

07 / Bonus: Reverse Smith

A notrump signal about the suit partner led.

Against notrump, your card in the first suit declarer plays can tell partner whether to come back to the opening lead. We finish the workshop with Reverse Smith, the version where your low card says "come back".

Agreements belong on your convention card. Mark Upside-Down under Defensive Carding, note Coded 9s and 10s beside your leads, and your opponents are told when they ask.

Before and after

What changes
at the table.

Before

Partner leads the king. You want to encourage, so you play the ten from Q 10 2, and later that ten is the trick you needed.

After

You play the two. Partner knows to continue, and the queen and ten stay home to take tricks.

Before

Declarer sets up a long suit in an entryless dummy. Partner holds the ace and guesses which round to take it on.

After

You give count. Partner adds up the suit and takes the ace on the exact round that cuts declarer off.

Before

You give partner a ruff, partner ruffs, and then has to guess which suit gets back to your hand for the next one.

After

The card you led for the ruff was suit preference. Partner returns the suit it pointed to, you win, and partner ruffs again.

Before

Against notrump, partner wonders whether your silence at trick one meant "switch" or "I had nothing to say".

After

Your card in declarer's first suit answers the question. Partner continues or switches with a reason.

Try two decisions

Two leads.
Two cards to choose.

Look at the hand, pick the card, and see what partner reads from it.

The first is attitude. The second is count.

4♥ by South · partner leads the ♠KYou are East

♠ Q 7 2 ♥ 9 6 4 ♣ J 10 8 3 ♦ K 9 5 (6 HCP)

Your card

Choose a card to see what partner reads.

Partner led the suit, so your card shows attitude. Playing upside-down.

3NT by South · declarer leads a diamond toward dummy's ♦ K Q J 10 9You are East

♠ 8 6 3 ♥ K J 5 ♣ 10 9 7 5 2 ♦ 8 4 (4 HCP)

Your card

Choose a card to see what partner reads.

Declarer led the suit, so your card shows count. Dummy has no outside entry.

Inside the workshop

Two hours.
One signal at a time.

The live workshop runs Sunday, November 1, from 10 AM to 12 PM Pacific. Here is the order we take it in.

  1. Hour one · 10 AM Pacific

    Which signal when, then attitude and count in depth.

    We start with the rule that decides whether a card is attitude, count or suit preference, and the reason many partnerships turn their signals over: the high cards stay home. Then upside-down attitude when partner leads, with a quiz, and upside-down count when declarer leads, with the arithmetic partner does and a quiz.

  2. Around the hour mark

    A ten-minute break.

    Stretch, refill, and turn your cards the right way up for a moment.

  3. Hour two · about 11 AM Pacific

    Suit preference, present count, Coded 9s and 10s, and the bonus.

    Suit preference in depth: the ruff, the return, and trump suit preference, with a quiz. Present count on the second round and on discards. Coded 9s and 10s: what the 10 or 9 you lead tells partner about the cards above it, with a quiz. Then whole hands where the signals work together. We finish with the bonus: Reverse Smith against notrump.

Learn it live. Keep the replay.

One Sunday morning, then it is yours.

November 1 · 10 AM Pacific

Learn upside-down carding with Tracey.

Join the live workshop on Zoom: what each card says, who it is talking to, which suit it points at, and how partner answers.

  • Which signal when: attitude, count or suit preference
  • Upside-down attitude and count, in depth
  • Suit preference, including trump suit preference
  • Present count
  • Coded 9s and 10s: the lead that shows zero or two higher cards
  • Bonus: Reverse Smith against notrump
After the workshop

Watch the replay.

The recording is emailed to everyone registered, so you can pause on a hand and take it to your partner.

Bring the workbook to your next game and check your agreements against it.

Live workshopReplayWorkbook

The replay follows the workshop. The workbook is being prepared for this event.

Before you join

A few practical things.

Who is this workshop for?

Beginner and intermediate duplicate players who want their small cards to mean something. If you have heard "attitude" and "count" at the table and wanted a clear rule for each, you are ready. No prior upside-down experience is needed.

Is this the same as the first Carding workshop?

No. The first edition taught standard signals and showed upside-down as a comparison. This second edition plays upside-down from the first slide, adds present count and Coded 9s and 10s, and finishes with Reverse Smith.

Do I need a partner?

No. You can join solo or with a partner. Signals only work when both players agree on them, so we cover each one clearly enough to take home and settle before your next game.

What if I can't make it live?

The replay is included. It is emailed to everyone registered after the workshop, so you can watch it on your own schedule.

Is this included in VIP?

Yes. VIP members have this workshop included in their membership. Everyone else joins for $10, replay included.

Sunday, November 1 · 10 AM Pacific

Send the message
with the card you can spare.

Learn upside-down carding live, then keep the replay and the workbook.

One ticket includes the live workshop, the replay and the workbook. Included for VIP members.